# sprite = codesters.Rectangle(x, y, width, height, "color")
start = codesters.Rectangle(0, -250, 500, 50, "red")
# sprite = codesters.Rectangle(x, y, width, height, "color")
finish = codesters.Rectangle(0, 250, 500, 50, "green")
my_list = [-150, -50, 50, 150]
for value in my_list:
    pass # delete after adding indented code
    # add code here
    # sprite = codesters.Rectangle(x, y, width, height, "color")
    sprite = codesters.Rectangle(0, value, 500, 50, "gray")
    
# sprite = codesters.Sprite("image", x, y)
sprite = codesters.Sprite("turtle1", 0, -240)
sprite.set_size(.2)
sprite.turn_left(90)
def interval():
    my_var = random.choice(my_list)
    
    if my_var == -150 or my_var == 50:
        pass # delete after adding indented code
        # add your code here
        sprite = codesters.Sprite("car1", -400, my_var)
        sprite.turn_right(90)
        sprite.set_size(0.5)
        sprite.set_x_speed(2)
    if my_var == -50 or my_var == 150:
        pass # delete after adding indented code
        # add your code here
        sprite = codesters.Sprite("car2", 400, my_var)
        sprite.turn_left(90)
        sprite.set_size(0.5)
        sprite.set_x_speed(-2)
stage.event_interval(interval, 0.5)
stage.disable_all_walls()
def up_key():
    sprite.move_up(20)
    # add other actions...
    
stage.event_key("up", up_key)
def down_key():
    sprite.move_down(20)
    # add other actions...
    
stage.event_key("down", down_key)
def left_key():
    sprite.move_left(20)
    # add other actions...
    
stage.event_key("left", left_key)
def right_key():
    sprite.move_right(20)
    # add other actions...
    
stage.event_key("right", right_key)
# sprite = codesters.Text("text")
result = codesters.Text("")
def collision(sprite, hit_sprite):
    image = hit_sprite.get_image_name()
    color = hit_sprite.get_color()
    
    if color == "green":
        pass # delete after adding indented code
        # add your code here
        result.set_text("YOU WIN!")
        result.set_color("green")
    
sprite.event_collision(collision)
    t = codesters.Teacher()
ifs = t.find_block("if")
try:
    tval1 = ifs[3][1].lower().replace(' ','')
    tval1_indent = t.get_indent_at_line(ifs[3][0])
except:
    tval1 = "DNE"
    tval1_indent = "DNE"
t1 = TestObjective()
t1.add_success('ifimage=="car1"orimage=="car2":' in tval1 and tval1_indent == 4, "Great job!")
t1.add_failure(tval1 == "DNE", "Did you add another if statement inside the collision event?")
t1.add_failure(tval1 != "DNE" and 'image=="car1"or' not in tval1, 'Did you change the condition to check whether the image variable is "car1" or "car2"?')
t1.add_failure('ifimage=="car1"orimage=="car2":' in tval1 and tval1_indent != 4, "Make sure the new if statement is indented once inside the collision event!")
tester = TestManager()
tester.add_test_list([t1])
tester.run_tests()
tester.display_first_feedback()