# sprite = codesters.Rectangle(x, y, width, height, "color")
start = codesters.Rectangle(0, -250, 500, 50, "red")
# sprite = codesters.Rectangle(x, y, width, height, "color")
finish = codesters.Rectangle(0, 250, 500, 50, "green")
my_list = [-150, -50, 50, 150]
for value in my_list:
pass # delete after adding indented code
# add code here
# sprite = codesters.Rectangle(x, y, width, height, "color")
sprite = codesters.Rectangle(0, value, 500, 50, "gray")
# sprite = codesters.Sprite("image", x, y)
sprite = codesters.Sprite("turtle1", 0, -240)
sprite.set_size(.2)
sprite.turn_left(90)
def interval():
my_var = random.choice(my_list)
if my_var == -150 or my_var == 50:
pass # delete after adding indented code
# add your code here
sprite = codesters.Sprite("car1", -400, my_var)
sprite.turn_right(90)
sprite.set_size(0.5)
sprite.set_x_speed(2)
if my_var == -50 or my_var == 150:
pass # delete after adding indented code
# add your code here
sprite = codesters.Sprite("car2", 400, my_var)
sprite.turn_left(90)
sprite.set_size(0.5)
sprite.set_x_speed(-2)
stage.event_interval(interval, 0.5)
stage.disable_all_walls()
def up_key():
sprite.move_up(20)
# add other actions...
stage.event_key("up", up_key)
def down_key():
sprite.move_down(20)
# add other actions...
stage.event_key("down", down_key)
def left_key():
sprite.move_left(20)
# add other actions...
stage.event_key("left", left_key)
def right_key():
sprite.move_right(20)
# add other actions...
stage.event_key("right", right_key)
# sprite = codesters.Text("text")
result = codesters.Text("")
def collision(sprite, hit_sprite):
image = hit_sprite.get_image_name()
# add any other actions...
sprite.event_collision(collision)
t = codesters.Teacher()
get_colors = t.find_function("get_color")
ifs = t.find_block("if")
try:
tval1 = get_colors[0][1].lower().replace(' ','')
tval1_indent = t.get_indent_at_line(get_colors[0][0])
except:
tval1 = "DNE"
tval1_indent = "DNE"
try:
tval2 = ifs[2][1].lower().replace(' ','')
tval2_indent = t.get_indent_at_line(ifs[2][0])
except:
tval2 = "DNE"
tval2_indent = "DNE"
t1 = TestObjective()
t1.add_success('color=hit_sprite.get_color()' in tval1 and tval1_indent == 4, "Great job!")
t1.add_failure(tval1 == "DNE", "Did you add Get Color inside the collision event?")
t1.add_failure(tval1 != "DNE" and 'color=' not in tval1, "Did you change my_var to color?")
t1.add_failure(tval1 != "DNE" and '=hit_sprite' not in tval1, "Did you change sprite to hit_sprite?")
t2 = TestObjective()
t2.add_success('ifcolor=="green":' in tval2 and tval2_indent == 4, "Great job!")
t2.add_failure(tval2 == "DNE", "Did you add an if statement inside the collision event?")
t2.add_failure(tval2 != "DNE" and 'ifcolor==' not in tval2, "Did you change choice to color in the if statement?")
t2.add_failure(tval2 != "DNE" and '=="green":' not in tval2, 'Did you change "yes" to "green" in the if statement?')
tester = TestManager()
tester.add_test_list([t1, t2])
tester.run_tests()
tester.display_first_feedback()