stage.set_background("moon")
hedgey = codesters.Sprite("hedgehog")
hedgey.go_to(0, -210)
points = 0
score_board = codesters.Display(points, -209, -209)
time = 0
timer_board = codesters.Display(time, 194,-197)
def interval():
global time
time +=1
timer_board.update(time)
if time %2 == 0:
x = random.randint(-230,230)
y = random.randint(0,230)
star = codesters.Star(x, y, 5, 20, "yellow")
if time == 60:
stage.remove_sprite(hedgey)
text = codesters.Text("HEDGEY SCORED "+ str(points) + " POINTS!", -21, -176, "red")
stage.event_interval(interval, 1)
def left():
hedgey.turn_left(20)
stage.event_left_key(left)
def right():
hedgey.turn_right(20)
stage.event_right_key(right)
def up():
hedgey.set_say_color("white")
hedgey.say("BLAST OFF !",2)
hedgey.move_forward(575)
stage.wait(0.1)
hedgey.go_to(0, -210)
stage.event_up_key(up)
def collision(star, hit_sprite):
global points
points += 1
hit_sprite.hide()
score_board.update(points)
hedgey.event_collision(collision)