Activity: Rotation 1
I'M FINISHED WITH HOUR OF CODE!

Now, let's rotate our triangle about the origin. The origin is the point (0, 0).

We must rotate the triangle until it covers the target triangle.

  • Go to and drag Rotate about Origin into your program, then click Run.
  • Change the number in sprite.rotate_origin(45) until the triangle overlaps with the target triangle.
  • Click Submit and Next once the triangle overlaps the target.

stage.set_background("grid") sprite = codesters.Sprite("triangle") sprite.set_speed(1)
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