STEP 9: Let's create our final move for the dancer!

  • Go to and drag Space Bar to the bottom of your program.
  • Change the name in front of the .jump() command to dancer.
  • Click Run and press the space bar to test the event.

We're going to delete the .jump() command later, but it's important to test your program at the end of each activity.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE