Activity: Goal!

STEP 10: Now that we have code for when the player misses the goal, let's write code for when there is a goal.

An else block runs if the statement above it does not run.

  • In LOGIC, go to and drag in Else. Make sure your else looks like this: ····else:
  • In GRAPHICS, go to and drag in Glide To INSIDE your else block.
  • Change the name in front to ball and the numbers in the parentheses to (175, random_height).

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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