We can use commands from the toolkit to move our sprites around.

  • Click on . Drag out Glide To and drop it in the editor.
  • Click Run to see your changes on the stage. Click Submit and Next to move on.

Our stage works just like a coordinate plane! Imagine (0, 0) in the middle and each axis goes to 250 or -250.

You can use x and y coordinates to put your sprite where you want it.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("park") sprite = codesters.Sprite("person3")
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)