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### MINIMUM TECHNICAL REQUIREMENTS ###
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### Name: Lydia Quinn
### Date: 4/5/21
### Description: Bulldogs
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# Prior to building:
# Describe what you want your program to do.
### I want to have my project be motivating to others
### and show bulldog pride.
# Background
stage.set_background_color("darkblue")
# sprite = codesters.Circle(x, y, diameter, "color")
wcircle = codesters.Circle(0, 0, 400, "white")
# Bulldogs have...
# sprite = codesters.Text("text")
# sprite = codesters.Text("text", x, y)
bulldogtext = codesters.Text("Bulldogs Have", 0, 135)
bulldogtext.set_text_size(40)
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
bulldogtext.set_text_font("georgia")
# 1) Create a list. You can use one
# of our default lists.
powerlist = ["Perseverance", "Ownership", "Wisdom", "Enthusiasum", "Respect"]
# 2) Use a Loop through List block.
# See activity 17 for a reminder about how
# looping through a list works.
for value in powerlist:
# add code here
# sprite = codesters.Text("text", x, y, "color")
powertext = codesters.Text(value, 0, 0, "red")
powertext.set_text_size(50)
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
powertext.set_text_font("Comic Sans MS")
powertext.turn_right(360)
stage.wait(1.5)
powertext.hide()
bulldogtext.hide()
# Bulldogs are...
# sprite = codesters.Text("text", x, y)
theyare = codesters.Text("They Are", 0, 135)
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
theyare.set_text_font("georgia")
theyare.set_text_size(40)
# 4) Add additional lists and loops as necessary.
attribute = ["Brave", "Strong", "Bold", "True"]
for value in attribute:
# add code here
# sprite = codesters.Text("text", x, y, "color")
attributetext = codesters.Text(value, 0, 0, "red")
attributetext.set_text_size(50)
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
attributetext.set_text_font("Comic Sans MS")
attributetext.turn_right(360)
stage.wait(1.5)
attributetext.hide()
theyare.hide()
# Go bulldogs code
# sprite = codesters.Text("text", x, y, "color")
go = codesters.Text("GO", 0, 50, "red")
# sprite = codesters.Text("text", x, y, "color")
bulldogs = codesters.Text("BULLDOGS!", 0, -50, "red")
go.set_text_size(50)
bulldogs.set_text_size(50)
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
go.set_text_font("Comic Sans MS")
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
bulldogs.set_text_font("Comic Sans MS")
# Stars code
star_list = ["red", "white", "yellow", "white", "green", "white", "purple", "white", "orange", "white", "white"]
for value in star_list:
# add code here
# sprite = codesters.Star(x, y, points, radius, "color")
star1 = codesters.Star(-200, 200, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star2 = codesters.Star(230, 155, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star3 = codesters.Star(-220, 80, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star4 = codesters.Star(90, -230, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star5 = codesters.Star(-235, -200, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star6 = codesters.Star(200, -220, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star7 = codesters.Star(-195, -120, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star8 = codesters.Star(-65, 225, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star9 = codesters.Star(200, -70, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star10 = codesters.Star(140, 190, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star11 = codesters.Star(-233, -21, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star12 = codesters.Star(211, 226, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star13 = codesters.Star(-93, -206, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star14 = codesters.Star(203, 60, 5, 5, value)
# sprite = codesters.Star(x, y, points, radius, "color")
star15 = codesters.Star(-242, 240, 5, 5, value)
stage.wait(0.5)
# Go Morgan Code
go.hide()
bulldogs.hide()
wcircle.set_color("red")
# sprite = codesters.Text("text", x, y, "color")
mgo = codesters.Text("Go", 0, 50, "white")
# sprite = codesters.Text("text", x, y, "color")
morgan = codesters.Text("Morgan!", 0, -50, "white")
mgo.set_text_size(50)
morgan.set_text_size(50)
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
mgo.set_text_font("Comic Sans MS")
# Any font family supported by the browser
# options may include "Arial", "Times", "Courier", "Palatino", "Garamond",
# "Bookman", "Verdana", "Georgia", "Comic Sans MS", "Trebuchet MS", "Arial Black", "Impact"
morgan.set_text_font("Comic Sans MS")
# Setting star speed
star1.set_speed(5)
star2.set_speed(5)
star3.set_speed(5)
star4.set_speed(5)
star5.set_speed(5)
star6.set_speed(5)
star7.set_speed(5)
star8.set_speed(5)
star9.set_speed(5)
star10.set_speed(5)
star11.set_speed(5)
star12.set_speed(5)
star13.set_speed(5)
star14.set_speed(5)
star15.set_speed(5)
# Gliding stars code
star1.glide_to(140, 190)
star2.glide_to(200, -70)
star3.glide_to(-65, 225)
star4.glide_to(-195, -120)
star5.glide_to(200, -220)
star6.glide_to(-235, -200)
star7.glide_to(90, -230)
star8.glide_to(-220, 80)
star9.glide_to(230, 155)
star10.glide_to(-200, 200)
star11.glide_to(-242, 240)
star12.glide_to(203, 60)
star13.glide_to(-93, -206)
star14.glide_to(211, 226)
star15.glide_to(-233, -21)