sprite = codesters.Sprite("shark")
sprite.set_size(2)
stage.set_background("underwater")
sprite.go_to(0, 200)
gravity = -2
stage.set_gravity(gravity)
stage.disable_ceiling()
sprite.gravity_off()
score = 0
# text = codesters.Text("text", x, y)
text = codesters.Text(str(score), 100, 200)
def left():
sprite.move_left(20)
# add other actions...
stage.event_left_key(left)
def right():
sprite.move_right(20)
# add other actions...
stage.event_right_key(right)
def interval():
fish = codesters.Sprite("fish")
x = random.randint(-230, 230)
print(x)
fish.go_to(x, -275)
gravity = gravity - .5
stage.set_gravity(gravity)
stage.event_interval(interval, 2)
def index_collision(index):
sprite_collided_with = stage.get_sprite_by_index(index)
stage.remove_sprite(sprite_collided_with)
sprite.turn_right(360)
score = score + 1
text.set_text(str(score))
# add any other actions...
sprite.event_collision(index_collision)
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